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Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks"

Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks" https://ift.tt/Wp7sUgI Former Call of Duty developer Jason Blundell's new studio with Sony, Dark Outlaw Games, was shuttered this week , and now more details about the team and its game have been revealed. Blundell and the game's level designer JC Farmer discussed the project on a livestream . To begin with, Blundell said it "f**king sucks" that the 20-person studio got shut down, but he said he understands these things happen when you work for a big company like Sony. He also stressed that it's common for games to be canceled earlier in development. He said Dark Outlaw may have gotten more attention in this regard because the studio was owned by Sony. Continue Reading at GameSpot

Skin Deep Is 2025's Best Cat Game

Skin Deep Is 2025's Best Cat Game https://ift.tt/CIcwynG

My favorite moment in Skin Deep, an immersive sim and stealth game about rescuing cats and fighting your evil clone in deep space, was always the one immediately after a thoroughly developed plan inevitably went sideways. The skittish way that I was forced to sprint and crawl under a table or into a vent. The manner in which my strategy devolved into simply batting things off of shelves in order to incapacitate a roaming guard or noisily distract them from looking in my direction. The way that I leapt onto a guard's back, dug my claws in, and careened them into surfaces in order to knock them out. If you were to close your eyes, I'd argue you could almost hear that distinctive, feline yowl mid-action.

In short, I think Skin Deep best captures the experience of being a cat, even if Nina Pasadena, the game's protagonist, is decidedly not one. And for this tremendous feat, I am rewarding it with the honor of being the best cat game of 2025. Long live Skin Deep.

In a typical Skin Deep mission, I often tried to keep to the shadows, as is the norm for a game in its genre. I would relegate myself to the ventilation, the pipework surrounding it, and the undersides of tables. Like Batman, I skulked around the perimeter looking for a precise opening that'd enable me to punch a hole in the level's defenses while keeping my cover. Of course, in Skin Deep, it almost never worked out in my favor. Because I am not, in fact, Batman. I'm just a (cat) girl.

Continue Reading at GameSpot

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