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Overwatch 2 Season 20 Midcycle Introduces Showdown Shuffle

Overwatch 2 Season 20 Midcycle Introduces Showdown Shuffle https://ift.tt/oqV4YGU The middle of Overwatch 2 Season 20 has arrived, and the midcycle is bringing the chaos with new modes, new loot, and new in-game collectibles. One of the most notable new additions is Showdown Shuffle, which runs January 13-26. This mode is going to change which character you're controlling, often at random intervals. Showdown Shuffle locks players into a role, but not a particular hero. Instead, hero swaps can occur when players reach certain milestones for kills or assists, or even when players are eliminated. According to Blizzard, this was done to encourage players to experiment with new characters and adapt on the fly. Showdown Shuffle will be a 5v5 battle available in Control, Hybrid, Escort, Push, and Flashpoint. Match modifiers will also change throughout the battle for more unpredictable outcomes. Starting today through January 11, Assault will return during a Quick Play Hacked event that...

AAA Games' Future "Lies In Smaller Teams," Says AC Unity Director

AAA Games' Future "Lies In Smaller Teams," Says AC Unity Director https://ift.tt/Ru1mGcx

The creative director of Assassin's Creed Unity and Assassin's Creed Revelations, Alexandre Amancio, hasn't been shy about his belief that AAA game development is broken. Although Amancio has since left Ubisoft to serve as a senior vice president at FunPlus, he does have ideas about the future of AAA games and he believes that smaller dev teams are the way to go.

Amancio told GamesIndustry.biz that a lot of AAA studios "think that you can solve a problem by throwing people at it. But adding people to a problem stagnates the people that were already being efficient on it. It just creates a lot of variable noise ... So I think the future lies in smaller teams."

As an example of how smaller teams can collaborate on bigger projects, Amancio used Assassin's Creed: Black Flag as a hypothetical example.

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