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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

AAA Games' Future "Lies In Smaller Teams," Says AC Unity Director

AAA Games' Future "Lies In Smaller Teams," Says AC Unity Director https://ift.tt/Ru1mGcx

The creative director of Assassin's Creed Unity and Assassin's Creed Revelations, Alexandre Amancio, hasn't been shy about his belief that AAA game development is broken. Although Amancio has since left Ubisoft to serve as a senior vice president at FunPlus, he does have ideas about the future of AAA games and he believes that smaller dev teams are the way to go.

Amancio told GamesIndustry.biz that a lot of AAA studios "think that you can solve a problem by throwing people at it. But adding people to a problem stagnates the people that were already being efficient on it. It just creates a lot of variable noise ... So I think the future lies in smaller teams."

As an example of how smaller teams can collaborate on bigger projects, Amancio used Assassin's Creed: Black Flag as a hypothetical example.

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