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Games You Only Need One Copy Of To Play With Others

Games You Only Need One Copy Of To Play With Others https://ift.tt/VjqflAv Gaming has never been more expensive. We're here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . Fewer and fewer games emphasize couch co-op these days, as we've moved to an increasingly online world that often assumes if you're playing video games with your friend, you're doing it in two different locations over the internet. That's all well and good, but it also means that in most cases, you and your friend both need to own a copy of a game in order to play it together. Yes, most of the time this is true, but a number of games have released over the last several years that support cooperative play without everyone needing to own a copy. This is usually accomplished via a digital item called a Friend's Pass, which lets someone without the game access it as long as they're playing with someone who does own the game.  Infla...

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best https://ift.tt/iC6TyA9

Obsidian's Avowed is one of the better action-RPGs released in 2025. While it doesn't reinvent any particular wheel, it benefits from an engaging campaign, fun combat systems, and charming characters. Aside from the occasional bug--a common element of Obsidian's open-world games--and an overabundance of homicidal bears, I liked nearly everything about the game. That includes Avowed's most controversial game mechanic: enemy respawns, or the lack thereof.

When it comes to RPGs, players often think of a few key elements. Some sort of leveling system, quest-granting NPCs, obtainable loot that bolsters certain "builds" or playstyles--you know, the basics. One feature that's common but maybe not as notable, considering its use in other genres, is respawning enemies. Players often expect areas to repopulate with baddies whenever they return to a given location. Avowed isn't about that life though--at least, not entirely.

Avowed is designed to respond to your actions in meaningful ways, and not just during key moments, where certain decisions can change the direction of the game's story. This also applies to Avowed's enemies. Essentially, most of the outlaws, walking mushrooms, and crazed bears you'll run into during your journey, won't return after being killed. Laid waste to a group of Xaurips while wandering through the forest? Don't worry. They'll still be dead on return trips. Slain a few dozen Spiderlings in an underground lair? They won't be resurrected anytime soon, either. Rinse and repeat--or rather, don't repeat.

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