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State Of Decay Studio Undead Labs Reportedly At Risk Of Closure

State Of Decay Studio Undead Labs Reportedly At Risk Of Closure https://ift.tt/qf41HSp Amid reports that Microsoft is planning massive layoffs in its Xbox gaming division, first-party studios like Double Fine, Compulsion Games, and Ninja Theory have been rumored to be in talks to avoid total closure. Now, State of Decay developer Undead Labs is said to be facing the same fate if a potential buyer can't be found. According to GamesBeat and Windows Central , Undead Labs is one if the studios that Microsoft may unload following the end of its current fiscal year on June 30. What makes this move so surprising is that Undead Labs' State of Decay 3 has been given a promotional push by Xbox, including a new trailer that debuted earlier this month. That title is believed to be nearly finished, and it's unclear if State of Decay 3 will even be released if Undead Labs closes beforehand. Bloomberg's Jason Schreier offered some clarification about the studios reporte...

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best https://ift.tt/iC6TyA9

Obsidian's Avowed is one of the better action-RPGs released in 2025. While it doesn't reinvent any particular wheel, it benefits from an engaging campaign, fun combat systems, and charming characters. Aside from the occasional bug--a common element of Obsidian's open-world games--and an overabundance of homicidal bears, I liked nearly everything about the game. That includes Avowed's most controversial game mechanic: enemy respawns, or the lack thereof.

When it comes to RPGs, players often think of a few key elements. Some sort of leveling system, quest-granting NPCs, obtainable loot that bolsters certain "builds" or playstyles--you know, the basics. One feature that's common but maybe not as notable, considering its use in other genres, is respawning enemies. Players often expect areas to repopulate with baddies whenever they return to a given location. Avowed isn't about that life though--at least, not entirely.

Avowed is designed to respond to your actions in meaningful ways, and not just during key moments, where certain decisions can change the direction of the game's story. This also applies to Avowed's enemies. Essentially, most of the outlaws, walking mushrooms, and crazed bears you'll run into during your journey, won't return after being killed. Laid waste to a group of Xaurips while wandering through the forest? Don't worry. They'll still be dead on return trips. Slain a few dozen Spiderlings in an underground lair? They won't be resurrected anytime soon, either. Rinse and repeat--or rather, don't repeat.

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