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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

Dispatch's Best Surprise Is In Its Name

Dispatch's Best Surprise Is In Its Name https://ift.tt/pBWlrOX

Quick-time events, despite everyone's best efforts to spice them up, remain pretty meh.

When you first begin Dispatch, the new episodic superhero adventure game from AdHoc Studio, you're asked if you want to enable quick-time event prompts as an optional game mechanic. It says something that these QTE prompts only really appear in the first and last episode of Dispatch's eight-episode run. But if you're worried the only input you'll have in Dispatch is pressing a button at the right time, or picking the different narrative choices that affect the game's story, you should know AdHoc has a more compelling, non-optional gameplay hook that deserves as much attention as the game's charming storytelling. And it's in the title of the game itself.

Set in a fictional version of Los Angeles, California where superheroes are real, Dispatch centers on Robert Robertson III, a former hero turned dispatcher for SDN. It's a private security and service company, except instead of sending paramedics out, SDN (or Superhero Dispatch Network) sends out caped heroes to tackle clients' problems big and small. This serves as the basis for Dispatch's core minigame, and it's one that could honestly be a standalone game in and of itself.

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