Accéder au contenu principal

Sélection

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Resident Evil Requiem Showcase Reveals Grace And Leon Gameplay Differences

Resident Evil Requiem Showcase Reveals Grace And Leon Gameplay Differences https://ift.tt/hpudRLe

Capcom's Resident Evil Requiem Showcase didn't reveal much about the story, but it did go into detail about how the game will change depending upon which character you're playing, and the title will also introduce new difficulty settings to the franchise. The new heroine, Grace Ashcroft, will represent a more classic, horror-focused approach to gameplay, similar to Resident Evil 2 and 6. But when players are in control of Leon S. Kennedy, the tone of the game will shift to a more action-oriented style like Resident Evil 4.

It doesn't sound like players will get to choose which character they will control, since certain parts of the story are meant for one or the other. Although Grace is physically weaker than Leon, she will have some abilities to make up for that. She will be able to craft weapons using the blood of the infected. And when Grace needs to shoot her way out of trouble, she'll have a powerful gun called Requiem to fall back on. To keep players from relying only on Requiem, the ammo will be limited.

RE Requiem is also introducing some new difficulty settings. The easiest mode is Casual, which lets players concentrate on the story and gives them an aim assist. Standard difficulty is a little harder, while Standard (Classic) won't let players save their games without finding a limited number of ink ribbons to use. That's a throwback to the save system in the older games in the franchise.

Continue Reading at GameSpot

Commentaires