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How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

Bungie Says The Deeper Players Get Into Marathon, The More Fun They’re Having

Bungie Says The Deeper Players Get Into Marathon, The More Fun They’re Having https://ift.tt/X1Cw9so

Ahead of its release on March 5, Marathon developer Bungie has addressed fan feedback for its extraction shooter following the Server Slam test. With launch day fast approaching, the studio says that it has addressed several issues like input lag and communication bugs, while it'll be keeping an eye on ammo economy, user interface updates, and more. The developer also mentioned that the more time players spent in the game, the more fun they reported having as they dug deeper into Marathon's gameplay.

"Many Runners have maxed out their Faction Rep, adopted a Rook or two, and braved the haunted hallways of Hauler," Bungie said. "We've also heard from people saying the deeper they get into progression, the more fun they are having. Tau Ceti can be unforgiving, and we can't wait to see you next week."

Bungie says that the request for additional queue options has been logged with the team. "Currently, you have the ability to run as a Solo--be it as Rook or as a Runner in a solo lobby)--or you can queue in with a duo or a full trio, but we have heard the feedback about duo dedicated lobbies, Bungie added. Other areas being looked at are keybinding, time-to-kill, and lowering heat generation on core movement for cleaner chases and disengages.

Continue Reading at GameSpot

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