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Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense https://ift.tt/KPSX6di S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style.  Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics. The game is not without issues, and they do hold it back from reaching the genre's upper echelons, but the highs are stratospheric. Character-action games aren't typically known for telling riveting stories, and Phantom Blade Zero is no different. You play as Soul, a stoic assassin who dies in the game's opening moments when a sword tears t...

Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks"

Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks" https://ift.tt/Wp7sUgI

Former Call of Duty developer Jason Blundell's new studio with Sony, Dark Outlaw Games, was shuttered this week, and now more details about the team and its game have been revealed.

Blundell and the game's level designer JC Farmer discussed the project on a livestream. To begin with, Blundell said it "f**king sucks" that the 20-person studio got shut down, but he said he understands these things happen when you work for a big company like Sony.

He also stressed that it's common for games to be canceled earlier in development. He said Dark Outlaw may have gotten more attention in this regard because the studio was owned by Sony.

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