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Forza Horizon 6’s Most Hated Driver Has Become An Internet Legend

Forza Horizon 6’s Most Hated Driver Has Become An Internet Legend https://ift.tt/QYreRnS Tales are circulating around Forza Horizon 6 currently, as players are being tormented by a four-wheeled Baba Yaga known as Bowie Knife99. An AI Drivatar unclouded by conscience, remorse, or delusions of morality, Bowie Knife 99 prowls the streets of Japan, fueled by petroleum and homicidal urges. Already a legend, the perfect driving organism has become something of a meme since the launch of Forza Horizon 6, one that has broken free and has begun popping up in other spaces. For the uninitiated, Drivatars in Forza Horizon 6 games are AI-controlled opponents that mimic the driving style and skill of players in the game. They emulate how people drive and can be challenged to a race, giving online players some surprisingly authentic competition on the track. And then there's Bowie Knife 99, as this Drivatar aims to beat players with pure aggression and unhinged driving. Bowie Knife 99 has b...

Future PlayStation Hardware Will Get AI-Powered Frame Generation, PS5 Architect Confirms

Future PlayStation Hardware Will Get AI-Powered Frame Generation, PS5 Architect Confirms https://ift.tt/X7GiJsN

Chief PlayStation 5 architect, Mark Cerny, has confirmed that AI-powered frame generation will come to PlayStation platforms in the near future, before stopping short of confirming which ones and when.

In an interview with Digital Foundry, Cerny explained that PSSR 2, the latest version of the PlayStation 5 Pro exclusive upscaler, stems from the same co-developed algorithm AMD is using with FSR 4 (or FSR Redstone, as it is now known) on PC. It's that same co-development that has helped AMD also include frame generation in its latest iterations, and makes Sony well-poised to include this in its own capacity in the near future.

"Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling," Cerny explained. "FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms."

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