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Games You Only Need One Copy Of To Play With Others

Games You Only Need One Copy Of To Play With Others https://ift.tt/VjqflAv Gaming has never been more expensive. We're here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . Fewer and fewer games emphasize couch co-op these days, as we've moved to an increasingly online world that often assumes if you're playing video games with your friend, you're doing it in two different locations over the internet. That's all well and good, but it also means that in most cases, you and your friend both need to own a copy of a game in order to play it together. Yes, most of the time this is true, but a number of games have released over the last several years that support cooperative play without everyone needing to own a copy. This is usually accomplished via a digital item called a Friend's Pass, which lets someone without the game access it as long as they're playing with someone who does own the game.  Infla...

Doom Just Received One Of The Highest Cultural Honors In The US

Doom Just Received One Of The Highest Cultural Honors In The US https://ift.tt/2voMyq1

The US Library of Congress has amassed numerous treasures deemed worthy of preservation over the years, and recently, the original Doom soundtrack has made the cut. Now sitting alongside other cultural artifacts that were added this year--like Beyonce's "Single Ladies" and Weezer's debut blue album--Robert Prince's Doom soundtrack is being honored for its part in ID Software's genre-defining first-person shooter.

As part of the selection criteria for the National Recording Registry, sound recordings need to be "culturally, historically, or aesthetically significant" and can only be added 10 years after it was first created. The program has been running since 2002 following the creation of the National Recording Preservation Act of 2000, and the first 50 entries were officially announced in 2003.

So what Doom so special? According to the Library of Congress, Doom's soundtrack earned its place by being an "adrenaline-fueled soundtrack" produced during an era when video game composers had to deal with limitations of the time. "Prince composed the perfect riff-shredding accompaniment for the game's demon-slaying journey to hell and back," the Library said in a statement. "Taking advantage of his knowledge of MIDI, Prince even worked to ensure that the sound effects he created could cut through the music by assigning them to different MIDI frequencies."

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