Microsoft Says Id Tech Is Safe, Former Staffers Say They’ve Fired Everyone Who Could Save It
Id Software was hard hit by the Xbox "reset" this month that saw scores of developers laid off--with more retrenchments on the way--and there's a big fear that the Doom developer could be reduced to a smaller role within the gaming division. Fans of the studio are also concerned with the future of idTech, id Software's proprietary engine that has powered its games through multiple gaming generations, with it possibly being binned in favor of Unreal Engine 5.
Officially, Microsoft's company line is that everything is just fine at id Software even after it lost 136 employees--around half the studio--while the developer also posted a statement online where it said that it has all the staff it needs to continue building games and working on id Tech. These statements have been cast into doubt by a new report, where one of the affected id Software employees has spoken out.
"They've just gotten rid of all the people who could ever fix or change [id Tech], so it's most likely going to end up in the trash can. That's where I just come back to: It completely feels like success is detached from your ability to keep a job, and I think that's basically provable," the anonymous former staffer said to The Game Developer. They added that five members of the VFX team were among the layoffs, leading to an "immense" loss of institutional knowledge.
So what's going on here? It's not hard to imagine that Microsoft is looking to do some damage control after sacking 1,600 people this month, and has roped in id Software to help strengthen that message. With another 1,600 layoffs on the horizon, the remaining developers likely don't want to rock the boat in case they're put at risk of losing their jobs. The anonymous source can cut loose with their statements, and the real proof will be seen when--and if--id Software announces a new game.
If id Tech is on the chopping block, then that will be a major blow for gaming. The engine is known for being hyper-focused on creating fast-paced first-person shooter experiences, allowing it to be optimized for a specific purpose, render high-level graphics, and run games at a blisteringly fast framerate on a variety of platforms.
While Unreal Engine 5 is no slouch, the industry's continuing reliance on it also carries certain risks. CD Projekt Red has ditched its proprietary Red Engine for Unreal 5 to continue work on The Witcher 4, and the next Halo project is also being developed in it, but some of its technical limitations include hidden performance drains, demanding features that require the latest--and very expensive--hardware, and poor optimization.
Other concerns include games adopting a more homogenized design that some have dubbed "the Unreal look," and there's also a concern that the rapid adoption of Unreal Engine 5 could lead to the loss of in-house artistry. The other big concern is that Epic Games could be creating a monopoly. While its current licensing deals are fairly generous, there's no guarantee that the company won't change things in the future, which could leave many game studios in the lurch with no viable backup plan.
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